Ability | Notes |
---|---|
Charisma | 12 |
Constitution | 12 |
Dexterity | 15 |
Intelligence | 13 |
Sanity | 13 |
Strength | 10 |
Wisdom | 14 |
Scars, marks, etc.: tattoo of "Free" [back of left hand], tattoo of "Warden" [back of right hand], hair is usually died green/brown (camouflage)
Adv: bloodline
Occult 1, kinetic 1
5’2”
Deep tutelage: instead of level = lores: dunstrand, celestial, monster (undead):
Fighter – freewarden of halfling loamwold. Light armor + auto armored style, + archery style; athletics or acrobatics if character is missing one;
stealth , perception skills; fletchers kit
Wizard 1, fighter 1
Str 10
Dex 15
Con 12
Int 13
Wis 14
Cha 12
San 13
Arcana, history,
Darkvision
Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within [30] feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Celestial Resistance
You have resistance to necrotic damage and radiant damage.
Healing Hands
As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can’t use it again until you finish a long rest.
Light Bearer
You know the Light cantrip. Charisma is your spellcasting ability for it.
Necrotic Shroud
Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that you can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level.
Once you use this trait, you can’t use it again until you finish a long rest.
Language:
Orrish (speak/literate), Gladnorian (speak/literate), Feyloise (speak/literate), Mercat (speak/literate), Celestial (speak/literate)
Wiz
Cantrips: (3 + light, Chill Touch, Mage Hand Minor Illusion)
1st: [2] Feather Fall, Jump, Sleep, Disguise Self, Long Strider
2nd: [0] Alter Self
Items for Feather
The beautiful ring Wendel gave Glorianna Tarly (cursed! By the accounts in the library, its expensive – ten thousand SP!?, from the north and likely turned her into a ghoul). How can we remove curse/dispel magic so ring can be sold for art/precious stone value.”promise kept – Geri”
Ring of Speed Shackling – Shackling Fog (req. 4 aptitude/1 AM/wearer spends mana) – Anwin made this. Took off his body when we thought we killed him, STATUS = Geri has encrypted the ritual to bind it and its origins; she warns it is mingled essence of a demon
https://roll20.net/compendium/dnd5e/Slow?fromList=Slow&Name=#content
https://roll20.net/compendium/dnd5e/Ray%20of%20Enfeeblement#content