Classes of Stormbringer

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This is a Jack of all Trades that is classless. (Roll randomly for race)

  1. Select 12 skills at 35%
  2. Select one weapon at 35% Attack and 35% Parry
  3. Select Dodge or Shield Parry at 35%
  4. Speak Common Language at 50%
  5. Read and Write Common at 50%
  6. Characters can distribute (6) Skills at 20% on a skill that you have a skill in but it can also be in a new skill.
  7. Note: This is meant to stand alone and not to be an additional class added. Example Noble / Jack of All trades.
  8. Note: Languages cost normal except for High Melnibonean which is doubled for cost. Remember you have to have Low Melnibonean before High Melnibonean.

Wanderer

Advanced Class Minimum of 16 Int

  1. Select 5 Knowledge skills at 30%
  2. Plant Lore: 30%
  3. Speak Low Melnibonean at 30%
  4. Read and Write Low Melnibonean at 30%
  5. Speak High Melnibonean at 20%
  6. Read and Write High Melnibonean at 20%
  7. Special: You start as a first level of sorcerer if you have enough Int and Pow.

Characters have 500 LB. Equipment: Leather Armor and one weapon that you are skilled with. You have 500 LB in assorted loot or goods gathered on your travels. You can roll 1d6 for any one area: Crafting, Poison lore, or Plant lore checks. As a Wanderer opens the door to summoning as an option)

As a Wanderer you can start as a first rank sorcerer if you have the int and pow. If a character has enough for second rank they start at first. However, they can put skills toward sorcery just like a regular skill. Getting closer to a true second rank. A person playing a jack of all trades could have been a sorc at one time. But lost the power and can no longer summon. This allows for a starting character to have the skills but not the pow. The goal was to give options and freedom. The class system is limited. Good for a starting player but not flexible for an advanced player.


Warrior

1.

2. Weapon 1 Attack and Parry 50%

3. Armor Use: 50%

4. Brawling: 35%

5. Weapon 2 Attack and Parry 35%

8. Weapon 3 Attack and Parry 30%

11. First Aid: 30%

12. Intimidate: 30%

13. Evaluate Treasure: 25%

14. Speak Common: 50%

15. Read and Write Common: 25%

Equipment and Money: 3 weapons of choice, Int x 100 in LB. Armor of Choice. Outdoor clothing, and

one spare suit of clothing. Good shoes for riding or walking. Riding Horse with bit, bridle and saddle.

Assassin – Warrior Class + 13 Int and 13 Dex

1. Ambush: 50%

2. Armor Stealth: 40%

3. Move Quietly: 40%

7. Poison Lore: 30%

8. Disguise: 25%

9. Conceal: 30%

Equipment and Money: 3 weapons of choice, Int x 300 in LB. Armor of Choice

(5) Poisons rolls to brew poisons. Instead of a horse select a safe house.

1. Persuade: 50%

2. Evaluate Treasure: 50%

5. Weapon 1 Attack and Parry: 35%

7. Make Map: 30%

8. Knowledge Young Kingdoms: 35%

9. Speak Common: 70%

10. Read and Write Common: 70%

11. Speak Low Melnibonean: 50%

12. Read and Write Low Melnibonean: 50%

13. Speak 3 rd language players choice at 30%

14. Read and Write 3 rd language players choice at 30%

15. Speak 4 th language players choice at 25%

Equipment and Money: 1 weapons of choice, Int x 250 in LB. Horse with bit, bridle and saddle. Goods

250 LB. Good suit of clothing with hat, gloves and shoes.

Merchant Crafter + Merchant Class + Int 13 and Dex 13

1. Craft (Primary: 50%)

2. Weapon 1 Attack and Parry 40%

3. Music Lore: 40%

4. Knowledge Young kingdoms: 40%

5. Craft (Secondary: 35%)

6. Conceal: 35%

7. Knowledge Elementals 30%

9. Memorize: 25%

10. Character gains +3 to Dexterity or +3 Strength

Equipment and Money: 2 weapons of choice, Int x 500 in LB. Horse with bit, bridle and saddle. (6)

Chances to craft items

1. Tie Knot: 50%

4. Balance: 50%

5. Weapon 1 Attack and Parry 35%

9. Pilot Boat: 35%

12. Cudgel Attack and Parry 25%

13. Brawling: 25%

14. Speak Common: 50%

15. Read and Write Common: 25%

Equipment and Money: 1 weapons of choice, Int x 100 in LB. Cudgel, Knife and 100LB in loot or jewelry.

Water proof clothing.

Captain – Sailor Class + 13 Int and 13 Charisma

1. Navigate: 50%

2. Make Map: 40%

3. Weapon 1 Attack and Parry 40%

5. Evaluate Treasure: 35%

6. Persuade:30%

8. Memorize: 25%

9. Knowledge Young Kingdoms 25%

10. Speak Low Melnibonean 40%

Equipment and Money: 2 weapons of choice, Int x 300 in LB. Leather Armor and 250 LB in loot or

jewelry. Flashy captains coat. Excellent hat and water proof clothing. Spyglass.

2. Ambush: 50%

3. Set Trap: 50%

4. Self Bow Attack: 35%

5. Weapon 1 Attack and Parry 25%

9. Move Quietly: 30%

11. Navigate: 35%

14. Speak Common: 50%

15. Read and Write Common: 25%

Equipment and Money: 1 weapons of choice, Int x 100 in LB. Self Bow 20 arrows in quiver, Leather Vest

and 150 LB in Skins or hides for trade. Hunters Garb, Cold weather gear and waterproof cloak.

Naturalist – Hunter Class + 13 Str

1. Small Axe or Improvised Weapon Attack and Parry 40%

2. Spear Attack and Parry 35%

3. Scent: 40%

4. First Aid: 40%

5. Make Map: 35%

6. Plant Lore: 30%

7. Dodge: 30%

8. Persuade: 25%

9. Craft Skill at 25%

10. Read and Write Common: 50%

Equipment and Money: 1 weapons of choice, Int x 250 in LB. Hatchet or hand axe, Spear, Self Bow 20

arrows in quiver, Leather Vest and 150 LB in Skins or hides for trade. (3) Craft checks, and (6) Plant Lore

checks. Hunters Garb, Cold weather gear and waterproof cloak.

2. Knowledge Religion: 50%

4. First Aid: 40%

5. Plant Lore: 40%

6. Knowledge Young Kingdoms: 35%

7. Persuade: 35%

9. Music Lore: 25%

10. Dagger or Staff Attack and Parry 35%

11. Speak Common: 70%

12. Read and Write Common: 70%

13. Speak Low Melnibonean: 50%

14. Read and Write Low Melnibonean: 50%

15. Roll for Elan = 2d6

Equipment and Money: Int x 400 in LB. Healing Kit, (3) Plant Lore Checks and Dagger or Staff. Religious

or ceremonial robes. Warm clothing and symbol made in silver.

Sorcerer + Priest Class – Minimum of 16 Int and 16 Pow

1. Memorize: 50%

2. Knowledge Demons: 40%

3. Knowledge Virtues: 40%

4. Knowledge Elementals: 40%

5. Knowledge Planes: 30%

6. Knowledge Nobility: 30%

7. (Special) Summoning Skill(s) equal to Level of Sorcerer

8. Speak High Melnibonean: 30%

9. Read and Write High Melnibonean: 30%

10. Poison Lore: 25%

Equipment and Money: Int x 400 in LB. Healing Kit, (5) Summoning Checks (5) Plant or Poison Lore

Checks and Dagger or Staff.

2. Sing or Dance: 50%

3. Knowledge Nobility: 50%

5. Weapon 1 Attack and Parry 40%

6. Weapon 2 Attack and Parry 30%

7. Persuade: 40%

9. Speak Common: 70%

10. Read and Write Common: 70%

11. Speak Low Melnibonean: 50%

12. Read and Write Low Melnibonean: 50%

13. Speak 3 rd language 30% (Cannot be High Melnibonean)

14. Read and Write 3 rd Language 30% (Cannot be High Melnibonean)

15. Nobles with a Int of 13 can select a Second Class which is a non specialized class.

Equipment and Money: Int x 1000 in LB. Cavalry Horse with bit, bridle and saddle. Armor of choice, 2

weapons of choice. Signet Ring worth 250LB. Nice suit of clothing, Good Riding Boots and warm cloak or

Sorcerer + Noble – Minimum of 16 Int and 16 Pow

1. Music Lore: 50%

2. Knowledge Demons or Virtues: 40%

3. Knowledge Planes or Creatures of Chaos: 40%

4. Knowledge Elementals: 40%

5. Plant Lore: 30%

6. (Special) Summoning Skill(s) equal to Level of Sorcerer

7. Knowledge Young Kingdoms: 30%

8. Poison Lore: 25%

9. Speak High Melnibonean: 30%

10. Read and Write High Melnibonean: 30%

Equipment and Money: Int x 1000 in LB. Cavalry Horse with bit, bridle and saddle. (4) Summoning

checks and (4) Plant or Poison Lore Checks, Armor of choice, 2 weapons of choice. Signet Ring worth

1. Dagger Attack and Parry 40%

2. Search: 35%

4. Climb: 30%

5. Pick Lock: 50%

6. Cut Purse: 50%

7. Evaluate Treasure: 50%

8. Move Quietly: 40%

9. Hide: 40%

10. Jump: 30%

11. Weapon 2 Attack and Parry 30%

12. Conceal: 30%

13. Ambush: 25%

14. Speak Common: 70%

15. Read and Write Common: 25%

Equipment and Money: Int x 100 in LB. 100 LB in ill gotten gains or loot. (2) Daggers and 1 weapon of

choice. Leather Vest and dark clothes for night work.

Rogue Sorcerer + Thief–Minimum of 16 Int and 16 Pow

1. Tumble: 40%

2. Balance: 40%

3. Summon One Elemental: 50%

4. Knowledge Elementals: 30%

5. Plant Lore: 30%

6. Speak Low Melnibonean: 40%

7. Read and Write Melnibonean: 40%

8. Speak High Melnibonean: 30%

9. Read and Write High Melnibonean: 30%

10. Poison Lore: 25%

Equipment and Money: Int x 250 in LB. 500 LB in ill gotten gains or loot. (2) Daggers and 1 weapon of

choice. Leather Vest and dark clothes for night work. (3) Summoning checks and (6) Plant or Poison Lore

1. Knowledge Young Kingdoms : 50%

2. Knowledge Religion: 50%

3. Music Lore: 50%

4. First Aid: 40%

5. Plant Lore: 40%

6. Persuade: 35%

8. Staff or Dagger Attack and Parry 30%

9. Navigate: 30%

10. Make Maps: 30%

11. Knowledge Creatures of Chaos: 25%

12. Speak Common: 70%

13. Read and Write Common: 70%

14. Speak Low Melnibonean: 50%

15. Read and Write Low Melnibonean: 50%

Equipment and Money: Int x 1000 in LB. (1) Daggers and 1 weapon of choice. 500LB in books, paper and

ink. Nice set of clothes and warm cloak.

Sage + Scholar –Minimum of 16 Int and 16 Pow

1. Memorize: 50%

2. Knowledge Demons: 40%

3. Knowledge Virtues: 40%

4. Knowledge Elementals: 40%

5. Knowledge Planes: 30%

6. Knowledge Nobility: 30%

7. (Special) Summoning Skill(s) equal to Level of Sorcerer

8. Speak High Melnibonean: 30%

9. Read and Write High Melnibonean: 30%

10. Poison Lore: 25%

Equipment and Money: Int x 1000 in LB. (1) Daggers and 1 weapon of choice. 500LB in books, paper and

ink. Nice set of clothes and warm cloak. (6) Summoning checks and (6) Plant or Poison Lore Checks.

1. Music Lore: 50%

2. Knowledge Young Kingdoms : 35%

6. Persuade: 40%

8. Weapon 1 Attack and Parry 30%

9. Evaluate Treasure: 30%

12. Speak Common: 70%

13. Read and Write Common: 70%

14. Speak Low Melnibonean: 50%

15. Read and Write Low Melnibonean: 50%

Equipment and Money: Int x 200 in LB. (1) Daggers and 1 weapon of choice. Flashy set of clothes and

warm cloak. (2) Instruments with cases.

Bard + Entertainer –Minimum of 16 Int and 16 Pow

1. Memorize: 40%

2. Summon One Elemental: 50%

3. Sleight of Hand: 40%

5. Knowledge Elementals: 30%

6. Knowledge Nobility: 30%

7. Plant Lore: 30%

8. Speak High Melnibonean: 30%

9. Read and Write High Melnibonean: 30%

10. Poison Lore: 25%

Equipment and Money: Int x 300 in LB. (1) Daggers and 1 weapon of choice. Flashy set of clothes and

warm cloak. (2) Instruments with cases. (3) Summoning checks and (3) Plant or Poison Lore Checks.

Class Table for Random assignment