Narrating the Game

All Game materials are built with the documented Incarna Game Design elements.

Narrating Outcomes

Yes, And…: Fully positive intended outcome plus additional positive consequences.

Yes…: Fully positive intended outcome for PCs.

Yes, But…: fully positive intended outcome plus unintended negative consequences.

No, But…: fully negative/failed outcome plus unintended negative consequences.

No…: fully negative/failed outcome for PCs.

No, And…: Full negative/failed outcome plus additional positive consequences.

Obvious Outcomes

Given that some circumstances prohibit any real chance of success and many actions can be completed automatically with the right time, materials, and capability a GM may rule that an action has an obvious outcome as success or failure without any check. Obvious results may bypass strict rules in favor of a reasoned outcome; i.e. a target asleep may be killed by a dagger, though the weapon could not normally kill based solely on the damage it does in combat. If unsure, consider obvious outcomes to represent an Extraordinary Success.