Do not let strict campaign or challenge level dictate your use of adventures
. Story and play should be able to be modified to support most measures of Player Character capability. A good Game Master
can generally use a system & tools to support them in telling a story
with whatever characters and circumstances the Players
An example of a brief encounter resolution which demonstrates the level of immersive story telling and interaction the Incarna system engenders. It demonstrates the depth of description the GM should aim for, the danger and grittiness and roleplaying challenge framework.