The character’s mind is dramatically open as they explore and experience the world around them. They gain a number of checks equal to their CHA + INT which can be used for any ability as if they were “Studied” in it. These checks must be used quickly; usually by the third gaming session the character participates in.
Anchored: A character with no more than their lowest Proficiency Bonus and at least one measure of Aptitude may exchange 1 untainted and uncorrupted Free Essence per Long Rest to have a killing blow or effect drop them to 1 HP instead.