Good Luck

Type: Transcendent

Good Luck represents a character’s positive accordance with The Pattern. With Good Luck, the character generates a series of happenstances leading to a better outcomes. It takes no time or specific activity to trigger. This aspect is visible with Aura Sight.

Fortune’s Favorite: In addition to the normal benefits of the personal luck, the character can positively influence random checks being made for them by the GM. This does not include any other character’s biased, direct actions. For example, the character could force the GM to re-check a result wherein a random weather check provided cover for the enemy they are tracking, or if a random check indicated a grenade bounced in their direction. They could not influence an opponent’s attack.


Incarna d20™ Good Luck Details/Mechanics

This content is part of the i20™ Variant for the d20 System™.

d20 [specific] Requirements: 1 Essence

Luck in basic d20 is to essentially be granted an improved, unearned inspiration three times a day, and goes against everything the game designers planned for inspiration itself.

Good Luck: This Represents a change to the d20 Rules. More reflective of the Good Luck and Bad Luck represented as Bane and Bless. Good Luck is changed to each instance providing a bonus of +4 to every attack and saving throw or any ability check for a single round from the point it is invoked until the end. Alternately, it can be used to gain an a automatic Simple Outcome on a single check if announced before its made, OR Advantage after a check (a new check, take the best of the two). It does not effect opponents actions. Use of personal Good Luck is once per Short Rest. The character can use the indirect Fortune’s Favor once per Long Rest.

Losing the Feature: The character adjusts their Essence as long as they possess this trait; returning towards their normal base 1 per Long Rest after they rid themselves of it.

iCore Good Luck Details/Mechanics

COST/REQ: -5 CP

Once, during the course of any session of gaming, the GM may allow the character to gain a free minor (AP cost) Infused Feat – applying an automatic Simple result, +4 , +1 MQ on success, or re-check the result of an action after. The character loses Essence as long as they possess this trait; returning 1 per month after they rid themselves of it.

Having trouble thinking how this might play out after reading this? Check out the Players Roleplaying Guidance or ask the Game Master how it is best expressed in the setting.