Fortune Aspects (favorable)

The primary job of fortune packages is to enhance survivability of new characters in overly dangerous situations (especially Newby’s) or a character placed into a group of existing experienced characters.

Favorable Outcomes (Minor)

[Favorable] Outcomes are minor, one time per measure impacts on actions and associated checks. They may come as a Reward, a curse, a blessing, through mystic sources or technology, as a single measure or multiples. Favorable outcomes are luck and insight which are used to jump start new characters or as a shortcut for the GM to aid existing characters. They are not intended as a primary reward/impact. Upbringing Experiences may also grant a certain amount of favorable outcomes for certain facets reflecting their species and/or societal outlooks.

  • Cunning: Watchful and cagey around others; A number of uses of Outcome Checks for any situations or outcomes that normally would have no resistance or checks against them (including surprise) based on their strength of perceptiveness.
  • Fighting: Scoring hits and dealing damage;

    > STR in increasing the quality of a result enough to get through armor and do damage (min. +1); includes turning a miss into a simple hit.

  • Surviving: Surviving combat and preventing damage; A number of uses of Automatic Simple Outcomes of any defensive (Dodge, Tumble, Evade, etc.) Features based on their strength of survival instincts.
  • Insightful: Knowing what makes people tick and the pantomimes of expression; A number of uses of Automatic Simple Outcomes of any social (Persuade, Empathy, etc.) Features based on their strength of personality.
  • Resourceful: Resilient and wily when cornered; A number of uses of Outcome Checks for any skill the character does not possess as if they were Proficient. These can only be ones they have the min. capability for in any case; This is based on their strength of personality.
  • Studied: Knowledgeable in their fields (“I know that!”); A number of uses of Automatic Simple Outcomes of any Lore type Features based on the strength of their intellect. The particular answer just happens to be covered under some specifics the character if intimately familiar with.

i20™ Favorable Outcomes Details

i20 [specific] Requirements:

Perceptiveness is measured by Wisdom. Survival Instincts is based on Sanity. Intellect is measured by Intelligence. Personality is measured by Charisma; The number of uses is equal to the character's attribute bonus or their Proficiency Bonus - whichever is greater.

iCore iCore™ Favorable Outcomes Details

iCore [specific] Requirements:

Perceptiveness is measured by Intuition. Survival Instincts is based on Sanity. Intellect is measured by Intelligence. Personality is measured by Reason.