Tenets (of a code)

Tenets are codified/proscribed elements that define how important the values, priorities, observances, and behaviors of a Code of Conduct are. As long as the Tenets are being adhered to, and there is no state of Transgression for the individual, they are considered to be in Good Standing.

Story Hook ++

This presents a good opportunity for adding Character Story elements to the Character.

Role-Play ++

This presents a good opportunity for adding Roleplaying elements to the Character.

Breaking the Tenets: The source of the tenets may have proscribed impacts, loss of Good Standing, and/or considered to have Transgressed and require Atonement of some kind.

Trivial Tenets, Observances and Opportunities

Minor Tenets, Observances and Opportunities

Minor tenets are more easily approached, general guidelines that may be open to interpretation. These are some minor acts, beliefs, observances that the character internally holds as valuable. They contribute to how they regard opportunities and interactions, and generally guide their outcomes without deep obligations that may bring them in conflict with others.

Major Tenets, Observances and Opportunities

Major tenets are absolute and must remain inviolate. These are the highest ideals that drive acts, belief, observances, and values that the character is expected to represent, advocate for, sacrifice, and even suffer for.

Financial Promises

A Share of the Proceeds: Many codes and oaths Where a party divides monetary wealth evenly all the time, it is easy to assess what is owed in terms of tithe as a percentage of the characters share. However, many parties keep the monies in a single party fund to be used in the most advantageous way possible for the group. In such a case, the party must assess the obligations based on the expected share – make it as fair as possible. Authorities are likely to do an occasional review to make sure they are getting a fair share, perhaps requiring a “greasing” of the wheels of bureaucracy. It may affect the character’s standing in an organization or with a sponsor as well.

Roleplay: The biggest reason a character takes this is to roleplay it to add drama, interest and campaign connections. It gives the GM something tangible to measure the roleplaying of a player with and reward them for. It also gives GMs new angles to involve characters in a larger campaign. The specifics should be well documented.

If you are having trouble thinking how this might play out after reading this, check out the Players Roleplaying Guidance content (or ask the Game Master how it is best expressed in the setting).