Ducateon Settlements of the Steel Realms

Steel Realms

The Ducateon Settlements of the Steel Realms follow the general Ducateon Design elements. In the case of the Ducateon of the Steel Realms, they have adopted a Strict Linear approach for the Outholts and a mostly Alien Organic approach in the past, moving towards a more regimented Strict Linear design in newer settlements.

Prime Settlement/”Kingdom”

Something both Ducateon and their half-breed cousins the Dwarves share, in more primitive [fantasy] settings, is the idea of a Prime Settlement. It is a generic name for the moniker of the location from which a “king” (Chief, Jarl, Chancellor, etc.) of their kind makes proclamations and appears as the voice of unity to outsiders. Neither species has much use for an individual who sees themselves as better than the others, but it is an acknowledgement of how other species best interact. The “king” is chosen from among those best suited to deal with the rest of their allies. It is never hereditary with Ducateon. Dwarven Kings often seem to involve themselves personally in greater affairs – their sense of adventure usually prevents them living to an old age. Several have had sons or daughters take their place, but only because it made sense for those who stood with the past ruler to make best use of those experiences. The Prime Settlements are often called “kingdom” or “jarldom” in the case of some Dwarven history. These settlements have the largest populations and are the centers of faith, culture, and history. However, when a place is effectively stripped of most of its resources, they can and do move – essentially allowing another “kingdom” to rise up.

Past Ducateon Kingdoms

Other Settlements

Stone Mote Haven (Ducateon Ruins on Graymist Plateau)

Product and Services

Those of the blood can get or have repaired the ceramic armor unique to this species. All the items are known to use their Dumat Liques technique which has not ever been replicated.

Realm's Aptitude Powers: Divine, Occult, and Psychic