: This is a required part of character building and gets no reward. Some aspects drill deeply into roleplaying and gain reward tokens which allow them to start off with added options.
A key part of player participation is the story made for a character. A character with a crafted story is a player vested in it’s success. A story helps to envision characters and bring them to life; these can be a few sentences to dozens of pages. A character story can allow the player to make one which deviates from the rules, allowing a piecemeal approach to fulfill any concept of race, background, vocation, locale, and archetype/path. Each added story element the player creates adds more rewards.
“Seeking a Path“: This is assumption of a specific class (for each class), the choice of a class path (ex: magic school, circle, berserker, etc. – usually at second or third level), and class features (ex: channel divinity).
Background Perspectives: The background perspectives (Personality, Ideal, Bond Flaw, etc.) provide a opportunity to give your character some outlooks and motivations. You can choose or randomly generate (+1 ) the values for these. If you tell the story behind the suite of all the perspectives, it is worth 2 character reward tokens ().
REWARDS ARE CUMULATIVE:
“Seeking a Path”: