Essence is life energy from the spark(s) of creation itself. It is inherent in living things, and grows in that which is imbued with sentience – the heart of what defines a discrete “thing” in The Pattern. The depth of character and will are part of an awareness that allows Bonds to form, and Weaves which allows power and awareness to be shared and connected over physical distance.
Each race may have an essence maximum they can spend at start, have dictated some of their initial essence uses, or an essence adjustment.
(Anima) = artificial will? Spontaneous will? But limited – tied to a particular space-time niche in The Pattern and has no true freedom to move about relative to its source. Its is the result of a touching of essence, a mingling of presences or sometimes it is spontaneously driven by the need for the inanimate to have expression, or those that see power in it to draw that expression forth. Anima is an expression of itself for an explicit purpose, and so is not limited to the expression of Essence. It can take any property (trait) thrugh expression (point buy for traits).
Anima can form Essence?
(such as Meditation)
. Essence has multiple forms – most creatures have a material Essence that binds them firmly to physical reality, but others have Ghostly Presence, Phantasmal Presence or even tied deeply to the void as a Body Beyond and/or a Mind Beyond.
A character’s essence can be corrupted, inflicted with disease, made toxic, and their very nature (alignment, codes of conduct, etc.) be changed.
A target Essence is has its nature twisted by outside forces. It becomes “tainted” – and their aura will begin to read in ways in which the possessor cannot control – good shows as evil, evil as good, creature type, alive as dead, etc.
Mystic Transference can use Essence to transfer spell ability to non-living constructs.