This page contains modifications to the iDnD core classes for using in the Incarna variant. For the most part, players can consider ©Players Handbook as canon – these modifications mostly consist of additional options.
Class choice in Incarna is a role-playing challenge more than anything. While any class is possible in the right situation/background, race, culture, gender, regional issues, and social norms all factor into what path a character is able to take. A full Character Background and Perspective Stories can explain anything, even complete deviation from any setting or rule restrictions. However, it is also these constraining elements that give the most role-play challenge (and reward) and should be encouraged. Multi-classing after character creation has only the limits the story and setting provide (aside from any normal Ability limits).Common Changes:
The standard Proficiency Bonus is based on standard Character Advancement;
Non-Proficiency means the operator does not gain a Proficiency Bonus (on physical actions, spell casting, etc.), and cannot gain Advantage except to offset Disadvantage. GM Narration may also factor in offsetting a lack of proficiency and/or familiarity.
For ICore corresponding archetypes, see the Support Archetype/Class.