[Base] d20 Fighter Class Variant

These rule changes are for the d20 System™ as represented in the Basic Rules presented in full as The ©Players Handbook.

     ONLY Applicable to the Incarna d20 Variant      

Primary Aptitude(s): Kinetic (Battlemaster and Champion).

Eldritch Knight: This must have a source in one of the Mystic Traditions – the character must pick one other than Inspiration. This class uses Spell type castings for determining Casting Constraints, but suffers almost none of the penalties.

Fighting Style Changes

Great Weapon: [Must be used 2 handed; including Versatile weapons used 2 handed]; +1 Initiative, +1 Damage, those with Heavy gain an automatic 5′ knockback, those with Reach gain Advantage on any attacks of opportunity.

Changes to the Fighter

  1. Tasha’s Cauldron: Fighting Styles, Martial Versatility (Optional Features)

Changes to Battle Master Archetype

The battle master is the true king of the battlefield. They specialize in combat against multiple opponents. When fighting against multiple opponents, the dynamics of the battlefield become crystal clear to them and inform their actions.

  • They may take the benefits of the Exceptional Military Training instead of Artisans Tool Proficiency for their “Student of War” feature.
  • Battle Masters gain all the facets “Additional Training” under the Martial Adept Feat at 4th level.

Eldritch Knight

Scope of Spells It is recommended that the scope of spells be limited to martial spells – this is the core of the Eldritch Knight is to combine martial ability and arcane.

Time and Study: Characters taking this pathway of development must account for learning their magical abilities.
Means of shortening this: