Universal for all classes: Starting Equipment and Money = By campaign setting – DO NOT USE THE ©PLAYERS HANDBOOK.
Primary Aptitude(s): Divine.
Magic/Spell Changes: By default, all ‘spell casting’ follows the Empowered Magic rules that remove the “each round” aspect of most spell saves. They come from the Mystic Tradition of Inspiration. This class uses Adjuration type castings for determining Casting Constraints. With Conviction, this class can use Divine Connexion to call on small intercessions and counters.
The character kills a target in a manner proscribed by a Ritual in order to gain out 1 use of Channel Divinity. The use can be any they meet the requirements for.
Requirements: The victim must be sentient, and have Essence. Alignment: Non-Good only. This can only be done 1/Long Rest.