[Base] d20 Cleric Class Variant

These rule changes are for the d20 System™ as represented in the Basic Rules presented in full as The ©Players Handbook.

     ONLY Applicable to the Incarna d20 Variant      

Universal for all classes: Starting Equipment and Money = By campaign setting – DO NOT USE THE ©PLAYERS HANDBOOK.

Primary Aptitude(s): Divine.

Magic/Spell Changes: By default, all ‘spell casting’ follows the Empowered Magic rules that remove the “each round” aspect of most spell saves. They come from the Mystic Tradition of Inspiration. This class uses Adjuration type castings for determining Casting Constraints. With Conviction, this class can use Divine Connexion to call on small intercessions and counters.

Commitment to Mystic Tradition: If a character decides to commit to a single Tradition as well as using Aptitude for d20 and no Multiclassing, they gain a Committed Spell Progression.

Changes to the Cleric

  1. Essence: The Cleric loses 1 Essence at 1st level for the deep ties to their deity.
  2. The Cleric’s Holy Symbol is a form of
  3. Focus Point.
  4. Tasha’s Cauldron: Additional Cleric Spells (Optional Feature)

Feats

Soul Sacrifice (Offering)

The character kills a target in a manner proscribed by a Ritual in order to gain out 1 use of Channel Divinity. The use can be any they meet the requirements for.

Requirements: The victim must be sentient, and have Essence. Alignment: Non-Good only. This can only be done 1/Long Rest.