Fighter Class

This class conforms to the ©DnD ™ base class as presented in the ©Players Handbook.

Class choice in Incarna is a role-playing challenge more than anything. While any class is possible in the right situation/background, race, culture, gender, regional issues, and social norms all factor into what path a character is able to take. A full Character Background and Perspective Stories can explain anything, even complete deviation from any setting or rule restrictions. However, it is also these constraining elements that give the most role-play challenge (and reward) and should be encouraged. Multi-classing after character creation has only the limits the story and setting provide (aside from any normal Ability limits).

Fighting Style Changes

Great Weapon: [Must be used 2 handed; including Versatile weapons used 2 handed]; +1 Initiative, +1 Damage, those with Heavy gain an automatic 5′ knockback, those with Reach gain Advantage on any attacks of opportunity.

Changes to the Fighter

  1. Tasha’s Cauldron: Fighting Styles, Martial Versatility (Optional Features)

Battle Master

The battle master is the true king of the battlefield. They specialize in combat against multiple opponents. When fighting against multiple opponents, the dynamics of the battlefield become crystal clear to them and inform their actions. They gain the following benefits when engaged in combat against multiple opponents.

  • Death Blow Parry: The character gets a number of Parry Maneuvers (in addition to their normal allotment) equal to their Wisdom Bonus (min. 1 at 4th level, 2 at 8th level) which can be used to parry a blow which would have killed. This is used as a Reaction, Bonus Action, or normal Action – in that order as available.
  • Battlefield Prowess: The character gets a bonus to their maneuver dice rolls equal to their Intelligence Bonus for any physical maneuver which affects themselves. They may add their Charisma Bonus to maneuver dice rolls for maneuvers which work upon other characters.

Eldritch Knight

Scope of Spells It is recommended that the scope of spells be limited to martial spells – this is the core of the Eldritch Knight is to combine martial ability and arcane.

Time and Study: Characters taking this pathway of development must account for learning their magical abilities.
Means of shortening this: