Tied to the Wild Ways

Story Hook ++

This presents a good opportunity for adding Character Story elements to the Character.

Role-Play ++

This presents a good opportunity for adding Roleplaying elements to the Character.

The character holds their native culture, usually more primitive, insular and tight knit, above all others. The values are how the character defines themselves. It most often reflects a less materially encumbering perspective. Characters may cast aside their behavior bonds but suffer a temporary penalty. The character rejects much of the notions of modern, crowded living. They prefer natural places and a balance of resources and dwellers. Movement instead of stasis, and unspoiled natural beauty. They dislike large cities; noise, stench and crowds of such cause them Anxiety.

Common Elements

D20™ Tied to the Wild Details

This content is part of the Incarna d20 Variant changes are for the d20 System™.
  • Never gain Language above a [Conversational]
  • Never gain literacy above a [Conversational]
  • Persuade imposes Disadvantage on checks unless it is the same [native] culture of the character
  • Survival in an urban environment imposes Disadvantage on checks
  • Never acquire Occult aptitude
  • Only access to Experience: Country or Follower (if animist)
  • Never hold the law of others above the laws and bonds of family/tribe/clan, etc.
  • Rarely, if ever, wear modern dress – preferring traditional culture or religious
  • Cannot wear heavy armor, cannot take Medium Armor Mastery feat
  • Not accumulate much more than you or you and a single small mount or vehicle can carry

Incarna iCore Tied to the Wild Details

  • Never gain Language above a 4
  • Never gain literacy above a 4
  • Never gain Persuade above a 2
  • Never acquire Streetwise
  • Never acquire Occult aptitude or powers
  • Only access to Experience: Country or Follower (if animist)
  • Never hold the law of others above the laws and bonds of family/tribe/clan, etc.
  • Rarely, if ever, wear modern dress – preferring tradition
  • Not wear alloy heavy/encumbering armor
  • Not accumulate much more than you or you and a single small mount or vehicle can carry