Aptitude

Aptitude means a character has a natural tendency to develop their characters towards a direction of a specific ability, as determined by the 4 pillars of The Pattern. It has the aspects of formal aptitude (future attunement), and affinity (starting attunement) for abilities. Such attunement relies on Essence.
Four Pillars: Divine, Kinetic, Occult, Psychic

  • Divine: Wisdom
  • Kinetic: Strength, Dexterity, Constitution
  • Occult: Intelligence
  • Psychic: Charisma

Sanity does not have a specific pillar associated with it and is generally not something that can be attuned with Affinity or Aptitude.

Affinity Attunement

Requirements: Character must have Essence
Benefit: A starting character may choose a single pillar to have affinity with. An ability is chosen within that pillar and that starting ability is generated as 14 + D4. If the rest of the character generated abilities creates a higher score, they may swap them out. This must be chosen at the time of character creation and can only be chosen once.

Aptitude Attunement

Requirements: 2 Essence
Benefit: A starting character may choose a single pillar to have aptitude in. An ability is chosen within that pillar and that reduces the associated ability minimum for multiclassing by 2. This must be chosen at the time of character creation and can only be chosen once.

  • Divine Aptitude: Multi-classing minimums are reduced to 13 for: Barbarian (totem warrior only), Cleric, Druid, Paladin, Monk (way of the elements)
  • Kinetic Aptitude: Multi-classing minimums are reduced to 13 for: Barbarian, Bard (college of valor only), Fighter, Ranger, Rogue, Monk
  • Occult Aptitude: Multi-classing minimums are reduced to 13 for: Wizard, Fighter (eldritch knight only), Rogue (arcane trickster only)
  • Psychic Aptitude: Multi-classing minimums are reduced to 13 for: Bard, Warlock, Sorcerer