Wounds

Injuries come about as the result of accidents, mistakes, and lapses in judgement from a variety of sources. Many encounters incorporate natural injuries, and the most common avoidance check is based on Wisdom or the Survival skill.

General Injuries
Variable Injury Description
1 Strain -1 Strength, Constitution, or Dexterity for 48 hours
2 Twisted Ankle
3 Dislocated Shoulder
4 Concussion
5 Failed Arm Broken or cracked; -1 HP perm.
6 Failed Leg Broken or cracked; -2 HP perm.
7 Cracked Ribs Difficult breathing; Exhaustion; -2 HP perm. & -1 Constitution checks
8 Failed Mobility -2 Dexterity when balanced; Knee or ankle ruined
9 Failed Wielding Hand, wrist or elbow ruined
10 Partial Blindness -4; Trauma, sun-blinded, snow-blinded
11 Punctured Lung -1 Constitution; difficult breathing (-4 physical actions/Athletics
12 Cranial Trauma -1 speaking difficulty, recall/lore difficulty
13 Total Blindness -8; Trauma, sun-blinded, snow-blinded
14 Internal Injury -2 Constitution; Constitution check using Athletics and/or Combat skills for -1 quality penalty or fatigue damage
15 Brain Trauma -1 Intelligence & Sanity
16 Spine Trauma -1 Dexterity & Strength (Max. 1 less now), -2 or -4 Athletics
17 System Trauma
18 Head Wound -1 Intelligence
19 Leg Wound – 5 movement/-2 stealth (sharp occasional pain)
20 Shoulder Wound -1 hit thrown or bow (not crossbow) certain angle holding it hurts
21 Organ Damage -1 Death Saves
22 Face/Jaw Damage -2 persuade/intimidate/speak -2
23 Hip Damage -1 Initiative
24 Lost Tissue -1 HP permanently
25 Massive Internal 2 failed death saves is permanent
26 Head Shaken Roll on the Urchin Background Flaw table