Contributing

ADVENTURE PRINCIPLE: There is no "campaign level" in Incarna. Story and play are the focus and any adventure should be able to be modified to support any measure of challenge rating. That is the strength of a great GM and system & tools to support them - the ability to tell a story with whatever characters and circumstances the Players have.

 

Working with Incarna Materials: Although formal play testing for the core game has ended, updates and ideas are being formulated and Developed all the time. These are usually passed through the Google Group for discussion among GM's and developers. Business Opportunities are available for those wishing to use the materials under standard terms.

 

An example of a brief encounter resolution which demonstrates the level of immersive story telling and interaction the Incarna system engenders. It demonstrates the depth of description the GM should aim for, the danger and grittiness and roleplaying challenge framework.

Contributor Credit

Designer Credit