Sanity (d20)

These rules are for compatibility with d20 System as represented in the Basic Rules presented in The ©Players Handbook™.

D20 Generate: by GM/Gaming Group agreement; Or simply assume an 11 as a base (10 for half breeds or other more chaotic types).

The Sanity attribute is used to make horror/terror/fear checks with (see ©DnD 5E DMG p.264). It replaces other Ability based saving throws (usually Wisdom and Charisma) for the same type of effects.

Racial Application: Generally, no race should get a modification to Sanity.