The Magus is a character with Occult Engagement that chooses a primary path of development based on occult power. The Magus is focused on the world of arcane knowledge and esoteric practices, and the occult pillar of The Pattern. Empowered occult places, occult institutions (having their own Tenets), and occult individuals often share a Binding using Sigilry. Associated items most often use a Bond of Attunement.
Both Ritual and Ceremony are used in occult themes. These types of characters can make use of a myriad of occult empowered items and places that have similar properties (ex: Focal Point) to all characters following an aptitude path, by exercising their powers.
Primary Occult Classes: Bard (High Bard), Fighter (Eldritch Knight), Rogue (Arcane Trickster), Monk, Wizard, Sorcerer, Warlock
Except where noted, this class conforms to the DnD™ base classes as presented in the ©Players Handbook. Class choice in Incarna is a role-playing challenge more than anything. While any class is possible in the right situation/background, the elements of race, culture, gender, regional issues, and social norms all factor into what path a character is able to take. It is these constraining elements that give additional role-playing challenge. A full Character Background and Perspective Stories can explain anything, even complete deviation from any setting or rule restrictions. Multi-classing has restrictions from both mechanics and what makes sense from a setting and story perspective. Aptitude, Trait Features, and enhanced classes may provide a better alternative.