Gifts are powers granted only to followers directly by the deity, used by the power. They are petitioned for in acts of supplication part of the journey of faith. They may use conviction in order to petition for and use. A gift may mimic any other faith power, trait, ability, magical or other power.
Channel Divinity is a form of a Divine Gift. Starting characters do not need to petition for any Gift their Character Path or Class grants them.
Learning Gifts: The follower spends time in supplication equal to [gift’s min. conviction] x 1 week in worship petitioning their deity for the power to use the gift, after which they
make a Wisdom check which will indicate if the deity grants the gift. If the deity does not grant the gift, the follower cannot petition for it again until they increase their conviction, Wisdom, or achieved a higher Rite of Passage or higher Rank within the faith.