“Hale” is a state of no damage, no Wounds, no Exhaustion and no Illness or Disease and has not permanently lost any Aptitude, Attribute or Movement recently.
Fatigue Damage: Fatigue damage is light stress and strain. If it drops a character below 1, they become unconscious – it cannot kill.
Hard Damage: Hard damage is damage that does not heal at normal rates. Very few effects produce Hard Damage.