Learning and Knowledge

Learning relies on knowledge, and knowledge has multiple levels of study within the Lore(s) it references. Bodies of knowledge are measured on the level of information they impart and what the potential operational capabilities are if they are used. Combining them to search and discover information allows the searcher to use the highest of the levels. If more than 1 is used, each additional source/library of Knowledgeable or better grants +1 on total level used for search. Without technological assistance a character can cross reference no more libraries at once than their Intelligence bonus. In addition to the normal bodies of knowledge, there usually exists Forbidden Knowledge.

Applying Experience: (The Rules of Experience)

Measure of Understanding/Grasp of Information

  1. Primitive: ‘Basic‘ [for Language] “Humans walk, go there, and have babies.”
    Typical target is DC 5; non-bonus level knowledge>
    Considered part of Common Knowledge
  2. Rudimentary: ‘Conversational‘ [for Language] “Humans walk on 2 legs, live in homes, have babies, and as mammals have live births.”
    Typical target is DC 10; proficiency bonus or Lore bonus +2
    Considered part of Common Knowledge
  3. Accomplished: ‘Fluent‘ [for Language] “Humans walk upright on 2 legs, live in homes they design, have babies, and as mammals have live births after 9 months.”
    Typical target is DC 15; proficiency bonus or Lore bonus +4
    Considered part of Common Knowledge
  4. Expert: “Humans walk upright on 2 legs, have babies, live in a variety of climates and environments in homes they design, and as mammals have live births after 9 months gestation, typically raising them as part of a multi-person family or extended social unit. The biological parents pass some characters on to their offspring.”
    Typical target is DC 20; proficiency bonus or Lore bonus +6
    Considered part of Uncommon Knowledge
  5. Mastered: “Humans walk upright on 2 legs, have babies, and as mammals have live births after 9 months gestation, typically raising them as part of a multi-person family or extended social unit. Physical characteristics are based on DNA inheritance, which are typically manipulated in modern society using at-home kits and/or doctor-patient gene-therapy sessions. Parents can be of any gender given modern breeding science, and offspring are designed to be disease and age resistant in addition to physically tailored to adapt better to their target planetary environment.”
    Typical target is DC 25; proficiency bonus or Lore bonus +8
    Considered part of Obscure/Rare Knowledge

[Example Knowledge Block]

About/Chronicle

Knowledge is broken down by ease of discovery/availability. If nothing is indicated, assume Common Knowledge.

Common Knowledge

Most Recent History

Commonly Understood Origins

Commonly Understood Development

General knowledge…

  • Key Places
  • Key Entities
  • Key Concepts

Secret Knowledge

Note: Secret Knowledge is information not available in any known references; It is not necessarily Forbidden Knowledge.

Types of Learning Limits

Learning Limits show the upper and lower limits of the speed and quality of the learning process. Also, Wonderment allows a character to go beyond normal learning limits.